Shinkihadou
Shinkihadou is a 2D Isometric or 3/4 view shooter I wrote using the XNA toolkit in C# for my Game Programming class in FAU. It's the first game that I've wroked on that I can say I've finished, though in reality there is a lot more I'd like to do with it. Maybe when I have the time. As it is right now, it is a single space level, against increasing numbers of enemies. The AI for the enemies is purely random. Parallax scrolling is used for the background. The ship designs are my own, but the stars, explosion graphics, and sound effects I found on freely available websites. I credit everything appropriately in the game. I'm rather proud of it, and just playing it, I can't believe something so short took me so long to write.

The game will require the XNA 2.0 runtime. When I install my compiler on my new machine, I'll make a build and post it here for you to try out.