Master Element List  
 
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Name Game Correspondences
Body FF2 Creatures weak to Body are more susceptible to Body based status effects. Creatures strong versus Body are less susceptible to Body based status effects.
Death FF2 Creatures weak to Death are more susceptible to the Death spell. Creatures strong versus Death are less susceptible to the Death spell.
Dimension FF2 Creatures weak to Dimension are more susceptible to Dimension based status effects. Creatures strong versus Dimension are less susceptible to Dimension based status effects.
Earth FF1 Creatures weak to Earth are more susceptible to Earth based attacks. Creatures strong to Earth are immune to Earth based attacks
Earth FF5 Double damage to creatures weak against Earth. Half damage to creatures strong versus Earth. No damage to creatures immune to Earth. Heal creatures that absorb Earth.
Fire FF1 Double damage to creatures weak against Fire. Half damage to creatures strong versus Fire.
Fire FF2 Double damage to creatures weak against Fire. Half damage to creatures strong versus Fire.
Fire FF5 Opposes Ice. Double damage to creatures weak against Fire. Half damage to creatures strong versus Fire. No damage to creatures immune to Fire. Heal creatures that absorb Fire.
Holy FF5 Double damage to creatures weak against Holy. Half damage to creatures strong versus Holy. No damage to creatures immune to Holy. Heal creatures that absorb Holy.
Ice FF1 Double damage to creatures weak against Ice. Half damage to creatures strong versus Ice.
Ice FF2 Double damage to creatures weak against Ice. Half damage to creatures strong versus Ice.
Ice FF5 Opposes Fire. Double damage to creatures weak against Ice. Half damage to creatures strong versus Ice. No damage to creatures immune to Ice. Heal creatures that absorb Ice.
Lightning FF1 Double damage to creatures weak against Lightning. Half damage to creatures strong versus Lightning.
Lightning FF2 Double damage to creatures weak against Lightning. Half damage to creatures strong versus Lightning.
Name Game Correspondences
Lightning FF5 Opposes Water. Double damage to creatures weak against Lightning. Half damage to creatures strong versus Lightning. No damage to creatures immune to Lightning. Heal creatures that absorb Lightning.
Mind FF2 Creatures weak to Mind are more susceptable to Mind based status effects. Creatures strong versus Mind are less susceptible to Mind based status effects.
Poison FF1 Creatures weak to Poison are more susceptible to Poison based attacks. Creatures strong to Poison are immune to Poison based attacks
Poison FF2 Double damage to creatures weak against Poison. Half damage to creatures strong versus Poison.
Poison FF5 Double damage to creatures weak against Poison. Half damage to creatures strong versus Poison. No damage to creatures immune to Poison. Heal creatures that absorb Poison.
Water FF5 Opposes Lightning. Double damage to creatures weak against Water. Half damage to creatures strong versus Water. No damage to creatures immune to Water. Heal creatures that absorb Water.
Wind FF5 Double damage to creatures weak against Wind. Half damage to creatures strong versus Wind. No damage to creatures immune to Wind. Heal creatures that absorb Wind.
 
     
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