| Name |
Game |
Description |
|
Creature
|
FF5 |
A creature that doesn't fit any other description |
|
Desert
|
FF5 |
Take 8 times normal damage from Aqua Breath |
|
Dragon
|
FF1 |
Takes 50% more damage from the Dragon Sword (NES) or Wyrmkiller (PS, GBA) |
|
Dragon
|
FF5 |
Dragon or dragon derivative |
|
Evil
|
FF1 |
Takes more damage from the Rune Sword (NES) or Rune Blade (PS, GBA) |
|
Flying
|
FF1 |
Creature is unaffected by ground effect spells |
|
Flying
|
FF5 |
Takes double damage from Wind elemental attacks. Creature is unaffected by ground effect spells |
|
Giant
|
FF1 |
Takes 50% more damage from the Giant Sword (NES), Claymore (PS), or Great Sword (GBA) |
|
Heavy
|
FF5 |
Take no damage from Gravity spells. Can't be instantly reduced to 1-9 HP. Status effects expire quicker. Immune to almost all forms of instant death |
|
Human
|
FF5 |
Human or humanoid |
|
Mage
|
FF1 |
Takes more damage from the Rune Sword (NES) or Rune Blade (PS, GBA) |
|
Regenerative
|
FF1 |
Creature recovers HP every round |
|
Undead
|
FF1 |
Takes 50% more damage from Fire based attacks. Takes 50% more damage from the Light Axe and Sun Sword (NES) or Sunblade (PS, GBA). Susceptible to Harm spells. Resistant to Confusion and Paralysis status effects. Resistant to Ice and Poison based attacks. |
|
Undead
|
FF5 |
Cure spells and items damage. Raise spells and items kill. Death spells heal. Drain spells work in reverse. |
| Name |
Game |
Description |
|
Undead
|
FF2 |
Cure spells and items damage. Raise spells and items kill. Death spells heal. Drain spells work in reverse. |
|
Water
|
FF1 |
Takes 50% more damage from the Coral Sword. Takes more damage from Lightning elemental attacks. Resistant to Fire and Earth attacks |
|
Were
|
FF1 |
Takes 50% more damage from the Were Sword (NES), Werebane (PS), or Werebuster (GBA) |